A Graphics Processing Unit (GPU) is a microprocessor that has been designed specifically for the processing of 3D graphics. The processor is built with integrated transform, lighting, triangle setup/clipping, and rendering engines, capable of handling millions of math-intensive processes per second. GPUs allow products such as desktop PCs, portable computers, and game consoles to process real-time 3D graphics that only a few years ago were only available on high-end workstations. Used primarily for 3-D applications, a graphics processing unit is a single-chip processor that creates lighting effects and transforms objects every time a 3D scene is redrawn. These are mathematically-intensive tasks, which otherwise, would put quite a strain on the CPU.
The functional purpose of a GPU then is to provide separate dedicated graphics resources, including a graphics processor and memory, to relieve some of the burdens off of the main system resources, namely the Central Processing Unit, Main Memory, and the System Bus, which would otherwise get saturated with graphical operations and I/O requests. The abstract goal of a GPU, however, is to enable a representation of a 3D world as realistically as possible. So these GPUs are designed to provide additional computational power that is customized specifically to perform these 3D tasks.
Graphics Processing Unit (GPU) Seminar Report
The seminar discusses the topics such as the introduction of GPU, history, and standards, peripheral component interconnects, accelerated graphics port, components of GPU, how is 3d acceleration done? the performance factor of GPU, types of GPU.
Graphics Processing Unit (GPU) PPT
The Graphics Processing Unit (GPU) PPT emphasizes the topics GPU Evolution, GPU Graphic Trends, GPU System Architectures, Intel and AMD CPU, Graphics Logical Pipeline, Basic Unified GPU Architecture, Processor Array, Compare CPU, and GPU, Testing - Matrices and Test Results.
Download Graphics Processing Unit (GPU) Seminar Report and PPT
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